Ok, now we need to setup the camera, the sun, and the atmosphere so we can render our colormap. Its about time to save our heightmap, click the EXPORT button in the Landscape window and choose these settingsĪnd then save your hieghtmap into mods/bf2/levels/*MYLEVEL*/ overwriting the HeightmapPrimary.RAW file. click it and give your surfacemap a name (such as greenmountain). In the Landscape window, under the Surface Map heading, there is a save button. Once your happy with the colors and placement of the materials, now is a good time to save your surface map (this is NOT the colormap, a surface map file is used by terrain generators to define materials for terrains) Use the preview render option in the Rendering Control window to have a look what your materials look like. and change it last to suit the other surface materials, but thats up to you.Īdd as many child materials to SUFACE MAP as you like, using Advanced Distribution settings to decide how the materials is placed on the terrain. this material covers the entire map, and can be tricky to decide what catagory to put it in. When creating a surface map in terragen, you start with one material, SURFACE MAP. this covers almost all terrain types and is easy to remember I have a very basic way of working this out. this does not mean that you can only have 3 types of surfaces, just remember this when choosing your surface.
![overgrowth mods not showing up overgrowth mods not showing up](https://i.imgur.com/CtmXkzY.gif)
when we generate the detailmap, only 3 types of detail can be used. If you havent done this before, it may take a bit of practice to get used to the different options! The next step is to set up or surface map (the colors on the terrain) Set the units to Terrain Units, then set the Heightrange from 0 to 164 and click Set Height Range. Once you are happy with the way the hieghtmap looks, close this window, and click on the Modify. These are the options I used for this test in the Landscape window and make your terrain!
![overgrowth mods not showing up overgrowth mods not showing up](https://d2qg8a8kg69s14.cloudfront.net/userupload/2020/01/03/fallout4sanctuary1.png)
Just say yes to all the little boxes that pop up, we have no terrain atm, so these arent going to effect anything! On this window, in the top right you can choose the size, I chose 513 (my level size + 1) Save your level, and quit out of BF2EDITOR, its time for spending a little time in terragen!įirst up is to make the heightmap the right size Now switch to the Overgrowth mode, and do exactly the same as above, create a new material, choose the dark grey color (15) and paint a bit on the terrain. Left-click on the terrain to paint a bit of undergrowth (this is so the undergrowth files are generated) You can add some undergrowth types now if you want, or leave it till later, it doesnt matter (I leave it till later)
![overgrowth mods not showing up overgrowth mods not showing up](https://media.moddb.com/images/members/1/629/628369/profile/graph.png)
Setup 1 material using the dark grey color (15) as the materials color. Once the level is created, jump into the Terrain editor, and switch to undergrowth mode. Whatever size you decide to use, REMEMBER, the size you choose here dictates the size of all the other images we are going to create! if your giving this a go, I'd suggest starting there! for this test, I used a size : 512 scale 2 map. NOTE : if you are using the unregistered version, remember to resize the images to the correct size in your image editor before saving them to your level!!Ĭreate a new level. you will also not be able to create large hieghtmaps in the unregistered version well, it doesnt really need registration, but the unregistered version of terragen has an image size limit which will cause your colormaps and detailmaps to be less detailed. Rendering the Colormap, and Detailmap in terragen requires you to be a registered user if terragen. Using Terragen and TPAINT together with your fav image editor (Photoshop, PSP) its not at all hard to create your Colormap, Detailmap, Undergrowth placement map, and overgrowth placement map.įOR TPAINT INFO and DOWNLOAD, FOLLOW THIS LINK